var CrackAnimation = function(type,context,crackObj){ this.times = 0; this.ctx = context; this.frame = 0; this.x = 0; this.y = 0; this.posName = ""; this.size = 0; this.isOver = false; this.tempDir = 1; this.owner = crackObj; if(type == CRACK_TYPE_TANK){ this.posName = "tankBomb"; this.size = 66; this.frame = 4; }else{ this.posName = "bulletBomb"; this.size = 32; this.frame = 3; } this.x = crackObj.x + (parseInt(crackObj.size - this.size)/2); this.y = crackObj.y + (parseInt(crackObj.size - this.size)/2); this.draw = function(){ var gaptime = 3; var temp = parseInt(this.times/gaptime); this.ctx.drawImage(RESOURCE_IMAGE,POS[this.posName][0]+temp*this.size,POS[this.posName][1],this.size,this.size,this.x,this.y,this.size,this.size); this.times += this.tempDir; if(this.times > this.frame * gaptime - parseInt(gaptime/2)){ this.tempDir = -1; } if(this.times <= 0){ this.isOver = true; } }; };