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Add brute force solution of Rain Terraces problem.
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@ -128,7 +128,7 @@ a set of rules that precisely define a sequence of operations.
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* `B` [Square Matrix Rotation](src/algorithms/uncategorized/square-matrix-rotation) - in-place algorithm
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* `B` [Square Matrix Rotation](src/algorithms/uncategorized/square-matrix-rotation) - in-place algorithm
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* `B` [Jump Game](src/algorithms/uncategorized/jump-game) - backtracking, dynamic programming (top-down + bottom-up) and greedy examples
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* `B` [Jump Game](src/algorithms/uncategorized/jump-game) - backtracking, dynamic programming (top-down + bottom-up) and greedy examples
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* `B` [Unique Paths](src/algorithms/uncategorized/unique-paths) - backtracking, dynamic programming and Pascal's Triangle based examples
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* `B` [Unique Paths](src/algorithms/uncategorized/unique-paths) - backtracking, dynamic programming and Pascal's Triangle based examples
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* `B` [Rain Terraces](src/algorithms/uncategorized/rain-terraces) - trapping rain water problem
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* `B` [Rain Terraces](src/algorithms/uncategorized/rain-terraces) - trapping rain water problem (dynamic programming and brute force versions)
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* `A` [N-Queens Problem](src/algorithms/uncategorized/n-queens)
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* `A` [N-Queens Problem](src/algorithms/uncategorized/n-queens)
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* `A` [Knight's Tour](src/algorithms/uncategorized/knight-tour)
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* `A` [Knight's Tour](src/algorithms/uncategorized/knight-tour)
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@ -140,6 +140,7 @@ algorithm is an abstraction higher than a computer program.
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* **Brute Force** - look at all the possibilities and selects the best solution
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* **Brute Force** - look at all the possibilities and selects the best solution
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* `B` [Linear Search](src/algorithms/search/linear-search)
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* `B` [Linear Search](src/algorithms/search/linear-search)
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* `B` [Rain Terraces](src/algorithms/uncategorized/rain-terraces) - trapping rain water problem
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* `A` [Maximum Subarray](src/algorithms/sets/maximum-subarray)
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* `A` [Maximum Subarray](src/algorithms/sets/maximum-subarray)
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* `A` [Travelling Salesman Problem](src/algorithms/graph/travelling-salesman) - shortest possible route that visits each city and returns to the origin city
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* `A` [Travelling Salesman Problem](src/algorithms/graph/travelling-salesman) - shortest possible route that visits each city and returns to the origin city
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* **Greedy** - choose the best option at the current time, without any consideration for the future
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* **Greedy** - choose the best option at the current time, without any consideration for the future
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@ -164,6 +165,7 @@ algorithm is an abstraction higher than a computer program.
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* `B` [Fibonacci Number](src/algorithms/math/fibonacci)
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* `B` [Fibonacci Number](src/algorithms/math/fibonacci)
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* `B` [Jump Game](src/algorithms/uncategorized/jump-game)
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* `B` [Jump Game](src/algorithms/uncategorized/jump-game)
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* `B` [Unique Paths](src/algorithms/uncategorized/unique-paths)
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* `B` [Unique Paths](src/algorithms/uncategorized/unique-paths)
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* `B` [Rain Terraces](src/algorithms/uncategorized/rain-terraces) - trapping rain water problem
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* `A` [Levenshtein Distance](src/algorithms/string/levenshtein-distance) - minimum edit distance between two sequences
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* `A` [Levenshtein Distance](src/algorithms/string/levenshtein-distance) - minimum edit distance between two sequences
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* `A` [Longest Common Subsequence](src/algorithms/sets/longest-common-subsequence) (LCS)
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* `A` [Longest Common Subsequence](src/algorithms/sets/longest-common-subsequence) (LCS)
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* `A` [Longest Common Substring](src/algorithms/string/longest-common-substring)
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* `A` [Longest Common Substring](src/algorithms/string/longest-common-substring)
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@ -62,16 +62,58 @@ be stored in every element of array. For example, consider the array
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`[3, 0, 0, 2, 0, 4]`, We can trap "3*2 units" of water between 3 an 2, "1 unit"
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`[3, 0, 0, 2, 0, 4]`, We can trap "3*2 units" of water between 3 an 2, "1 unit"
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on top of bar 2 and "3 units" between 2 and 4. See below diagram also.
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on top of bar 2 and "3 units" between 2 and 4. See below diagram also.
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A **simple solution** is to traverse every array element and find the highest
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### Approach 1: Brute force
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bars on left and right sides. Take the smaller of two heights. The difference
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between smaller height and height of current element is the amount of water
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that can be stored in this array element. Time complexity of this solution
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is `O(n2)`.
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An **efficient solution** is to pre-compute highest bar on left and right of
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**Intuition**
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every bar in `O(n)` time. Then use these pre-computed values to find the
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amount of water in every array element.
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For each element in the array, we find the maximum level of water it can trap
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after the rain, which is equal to the minimum of maximum height of bars on both
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the sides minus its own height.
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**Steps**
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- Initialize `answer = 0`
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- Iterate the array from left to right:
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- Initialize `max_left = 0 and `max_right = 0`
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- Iterate from the current element to the beginning of array updating: `max_left = max(max_left, height[j])`
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- Iterate from the current element to the end of array updating: `max_right = max(max_right, height[j])`
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- Add `min(max_left, max_right) − height[i]` to `answer`
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**Complexity Analysis**
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Time complexity: `O(n^2)`. For each element of array, we iterate the left and right parts.
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Auxiliary space complexity: `O(1)` extra space.
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### Approach 2: Dynamic Programming
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**Intuition**
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In brute force, we iterate over the left and right parts again and again just to
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find the highest bar size up to that index. But, this could be stored. Voila,
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dynamic programming.
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So we may pre-compute highest bar on left and right of every bar in `O(n)` time.
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Then use these pre-computed values to find the amount of water in every array element.
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The concept is illustrated as shown:
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![DP Trapping Rain Water](https://leetcode.com/problems/trapping-rain-water/Figures/42/trapping_rain_water.png)
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**Steps**
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- Find maximum height of bar from the left end up to an index `i` in the array `left_max`.
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- Find maximum height of bar from the right end up to an index `i` in the array `right_max`.
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- Iterate over the `height` array and update `answer`:
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- Add `min(max_left[i], max_right[i]) − height[i]` to `answer`.
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**Complexity Analysis**
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Time complexity: `O(n)`.
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Auxiliary space complexity: `O(n)` extra space.
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## References
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## References
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- [GeeksForGeeks](https://www.geeksforgeeks.org/trapping-rain-water/)
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- [GeeksForGeeks](https://www.geeksforgeeks.org/trapping-rain-water/)
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- [LeetCode](https://leetcode.com/problems/trapping-rain-water/solution/)
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@ -0,0 +1,21 @@
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import bfRainTerraces from '../bfRainTerraces';
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describe('bfRainTerraces', () => {
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it('should find the amount of water collected after raining', () => {
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expect(bfRainTerraces([1])).toBe(0);
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expect(bfRainTerraces([1, 0])).toBe(0);
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expect(bfRainTerraces([0, 1])).toBe(0);
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expect(bfRainTerraces([0, 1, 0])).toBe(0);
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expect(bfRainTerraces([0, 1, 0, 0])).toBe(0);
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expect(bfRainTerraces([0, 1, 0, 0, 1, 0])).toBe(2);
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expect(bfRainTerraces([0, 2, 0, 0, 1, 0])).toBe(2);
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expect(bfRainTerraces([2, 0, 2])).toBe(2);
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expect(bfRainTerraces([2, 0, 5])).toBe(2);
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expect(bfRainTerraces([3, 0, 0, 2, 0, 4])).toBe(10);
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expect(bfRainTerraces([0, 1, 0, 2, 1, 0, 1, 3, 2, 1, 2, 1])).toBe(6);
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expect(bfRainTerraces([1, 1, 1, 1, 1])).toBe(0);
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expect(bfRainTerraces([1, 2, 3, 4, 5])).toBe(0);
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expect(bfRainTerraces([4, 1, 3, 1, 2, 1, 2, 1])).toBe(4);
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expect(bfRainTerraces([0, 2, 4, 3, 4, 2, 4, 0, 8, 7, 0])).toBe(7);
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});
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});
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@ -0,0 +1,21 @@
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import dpRainTerraces from '../dpRainTerraces';
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describe('dpRainTerraces', () => {
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it('should find the amount of water collected after raining', () => {
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expect(dpRainTerraces([1])).toBe(0);
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expect(dpRainTerraces([1, 0])).toBe(0);
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expect(dpRainTerraces([0, 1])).toBe(0);
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expect(dpRainTerraces([0, 1, 0])).toBe(0);
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expect(dpRainTerraces([0, 1, 0, 0])).toBe(0);
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expect(dpRainTerraces([0, 1, 0, 0, 1, 0])).toBe(2);
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expect(dpRainTerraces([0, 2, 0, 0, 1, 0])).toBe(2);
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expect(dpRainTerraces([2, 0, 2])).toBe(2);
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expect(dpRainTerraces([2, 0, 5])).toBe(2);
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expect(dpRainTerraces([3, 0, 0, 2, 0, 4])).toBe(10);
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expect(dpRainTerraces([0, 1, 0, 2, 1, 0, 1, 3, 2, 1, 2, 1])).toBe(6);
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expect(dpRainTerraces([1, 1, 1, 1, 1])).toBe(0);
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expect(dpRainTerraces([1, 2, 3, 4, 5])).toBe(0);
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expect(dpRainTerraces([4, 1, 3, 1, 2, 1, 2, 1])).toBe(4);
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expect(dpRainTerraces([0, 2, 4, 3, 4, 2, 4, 0, 8, 7, 0])).toBe(7);
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});
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});
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@ -1,21 +0,0 @@
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import rainTerraces from '../rainTerraces';
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describe('rainTerraces', () => {
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it('should find the amount of water collected after raining', () => {
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expect(rainTerraces([1])).toBe(0);
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expect(rainTerraces([1, 0])).toBe(0);
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expect(rainTerraces([0, 1])).toBe(0);
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expect(rainTerraces([0, 1, 0])).toBe(0);
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expect(rainTerraces([0, 1, 0, 0])).toBe(0);
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expect(rainTerraces([0, 1, 0, 0, 1, 0])).toBe(2);
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expect(rainTerraces([0, 2, 0, 0, 1, 0])).toBe(2);
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expect(rainTerraces([2, 0, 2])).toBe(2);
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expect(rainTerraces([2, 0, 5])).toBe(2);
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expect(rainTerraces([3, 0, 0, 2, 0, 4])).toBe(10);
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expect(rainTerraces([0, 1, 0, 2, 1, 0, 1, 3, 2, 1, 2, 1])).toBe(6);
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expect(rainTerraces([1, 1, 1, 1, 1])).toBe(0);
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expect(rainTerraces([1, 2, 3, 4, 5])).toBe(0);
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expect(rainTerraces([4, 1, 3, 1, 2, 1, 2, 1])).toBe(4);
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expect(rainTerraces([0, 2, 4, 3, 4, 2, 4, 0, 8, 7, 0])).toBe(7);
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});
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});
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33
src/algorithms/uncategorized/rain-terraces/bfRainTerraces.js
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src/algorithms/uncategorized/rain-terraces/bfRainTerraces.js
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/**
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* BRUTE FORCE approach of solving Trapping Rain Water problem.
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*
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* @param {number[]} terraces
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* @return {number}
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*/
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export default function bfRainTerraces(terraces) {
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let waterAmount = 0;
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for (let terraceIndex = 0; terraceIndex < terraces.length; terraceIndex += 1) {
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// Get left most high terrace.
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let leftHighestLevel = 0;
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for (let leftIndex = terraceIndex - 1; leftIndex >= 0; leftIndex -= 1) {
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leftHighestLevel = Math.max(leftHighestLevel, terraces[leftIndex]);
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}
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// Get right most high terrace.
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let rightHighestLevel = 0;
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for (let rightIndex = terraceIndex + 1; rightIndex < terraces.length; rightIndex += 1) {
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rightHighestLevel = Math.max(rightHighestLevel, terraces[rightIndex]);
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}
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// Add current terrace water amount.
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const terraceBoundaryLevel = Math.min(leftHighestLevel, rightHighestLevel);
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if (terraceBoundaryLevel > terraces[terraceIndex]) {
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// Terrace will be able to store the water if the lowest of two left and right highest
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// terraces are still higher than the current one.
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waterAmount += Math.min(leftHighestLevel, rightHighestLevel) - terraces[terraceIndex];
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}
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}
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return waterAmount;
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}
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@ -1,8 +1,10 @@
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/**
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/**
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* DYNAMIC PROGRAMMING approach of solving Trapping Rain Water problem.
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*
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* @param {number[]} terraces
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* @param {number[]} terraces
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* @return {number}
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* @return {number}
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*/
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*/
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export default function rainTerraces(terraces) {
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export default function dpRainTerraces(terraces) {
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/*
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/*
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* STEPS
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* STEPS
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*
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*
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