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Add detect cycle.
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* [Breadth-First Search](https://github.com/trekhleb/javascript-algorithms/tree/master/src/algorithms/graph/breadth-first-search) (BFS)
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* [Dijkstra Algorithm](https://github.com/trekhleb/javascript-algorithms/tree/master/src/algorithms/graph/dijkstra) - finding shortest path to all graph vertices
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* [Bellman-Ford Algorithm](https://github.com/trekhleb/javascript-algorithms/tree/master/src/algorithms/graph/bellman-ford) - finding shortest path to all graph vertices
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* Detect Cycle
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* [Detect Cycle](https://github.com/trekhleb/javascript-algorithms/tree/master/src/algorithms/graph/detect-cycle)
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* Topological Sorting
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* Eulerian path, Eulerian circuit
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* Strongly Connected Component algorithm
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60
src/algorithms/graph/detect-cycle/README.md
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src/algorithms/graph/detect-cycle/README.md
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# Detect Cycle in Graphs
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In graph theory, a **cycle** is a path of edges and vertices
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wherein a vertex is reachable from itself. There are several
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different types of cycles, principally a **closed walk** and
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a **simple cycle**.
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## Definitions
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A **closed walk** consists of a sequence of vertices starting
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and ending at the same vertex, with each two consecutive vertices
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in the sequence adjacent to each other in the graph. In a directed graph,
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each edge must be traversed by the walk consistently with its direction:
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the edge must be oriented from the earlier of two consecutive vertices
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to the later of the two vertices in the sequence.
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The choice of starting vertex is not important: traversing the same cyclic
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sequence of edges from different starting vertices produces the same closed walk.
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A **simple cycle may** be defined either as a closed walk with no repetitions of
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vertices and edges allowed, other than the repetition of the starting and ending
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vertex, or as the set of edges in such a walk. The two definitions are equivalent
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in directed graphs, where simple cycles are also called directed cycles: the cyclic
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sequence of vertices and edges in a walk is completely determined by the set of
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edges that it uses. In undirected graphs the set of edges of a cycle can be
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traversed by a walk in either of two directions, giving two possible directed cycles
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for every undirected cycle. A circuit can be a closed walk allowing repetitions of
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vertices but not edges; however, it can also be a simple cycle, so explicit
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definition is recommended when it is used.
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## Example
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![Cycles](https://upload.wikimedia.org/wikipedia/commons/e/e7/Graph_cycle.gif)
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A graph with edges colored to illustrate **path** `H-A-B` (green), closed path or
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**walk with a repeated vertex** `B-D-E-F-D-C-B` (blue) and a **cycle with no repeated edge** or
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vertex `H-D-G-H` (red)
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### Cycle in undirected graph
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![Undirected Cycle](https://www.geeksforgeeks.org/wp-content/uploads/cycleGraph.png)
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### Cycle in directed graph
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![Directed Cycle](https://cdncontribute.geeksforgeeks.org/wp-content/uploads/cycle.png)
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## References
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General information:
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- [Wikipedia](https://en.wikipedia.org/wiki/Cycle_(graph_theory))
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Cycles in undirected graphs:
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- [Detect Cycle in Undirected Graph on GeeksForGeeks](https://www.geeksforgeeks.org/detect-cycle-undirected-graph/)
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- [Detect Cycle in Undirected Graph Algorithm on YouTube](https://www.youtube.com/watch?v=n_t0a_8H8VY)
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Cycles in directed graphs:
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- [Detect Cycle in Directed Graph on GeeksForGeeks](https://www.geeksforgeeks.org/detect-cycle-in-a-graph/)
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- [Detect Cycle in Directed Graph Algorithm on YouTube](https://www.youtube.com/watch?v=rKQaZuoUR4M)
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@ -0,0 +1,36 @@
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import GraphVertex from '../../../../data-structures/graph/GraphVertex';
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import GraphEdge from '../../../../data-structures/graph/GraphEdge';
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import Graph from '../../../../data-structures/graph/Graph';
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import detectUndirectedCycle from '../detectUndirectedCycle';
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describe('detectUndirectedCycle', () => {
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it('should detect undirected cycle', () => {
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const vertexA = new GraphVertex('A');
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const vertexB = new GraphVertex('B');
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const vertexC = new GraphVertex('C');
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const vertexD = new GraphVertex('D');
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const vertexE = new GraphVertex('E');
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const vertexF = new GraphVertex('F');
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const edgeAF = new GraphEdge(vertexA, vertexF);
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const edgeAB = new GraphEdge(vertexA, vertexB);
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const edgeBE = new GraphEdge(vertexB, vertexE);
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const edgeBC = new GraphEdge(vertexB, vertexC);
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const edgeCD = new GraphEdge(vertexC, vertexD);
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const edgeDE = new GraphEdge(vertexD, vertexE);
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const graph = new Graph();
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graph
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.addEdge(edgeAF)
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.addEdge(edgeAB)
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.addEdge(edgeBE)
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.addEdge(edgeBC)
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.addEdge(edgeCD);
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expect(detectUndirectedCycle(graph)).toBeFalsy();
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graph.addEdge(edgeDE);
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expect(detectUndirectedCycle(graph)).toBeTruthy();
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});
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});
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32
src/algorithms/graph/detect-cycle/detectUndirectedCycle.js
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src/algorithms/graph/detect-cycle/detectUndirectedCycle.js
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import DisjointSet from '../../../data-structures/disjoint-set/DisjointSet';
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/**
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* Detect cycle in undirected graph using disjoint sets.
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*
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* @param {Graph} graph
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*/
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export default function detectUndirectedCycle(graph) {
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// Create initial singleton disjoint sets for each graph vertex.
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/** @param {GraphVertex} graphVertex */
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const keyExtractor = graphVertex => graphVertex.getKey();
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const disjointSet = new DisjointSet(keyExtractor);
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graph.getAllVertices().forEach(graphVertex => disjointSet.makeSet(graphVertex));
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// Go trough all graph edges one by one and check if edge vertices are from the
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// different sets. In this case joint those sets together. Do this until you find
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// an edge where to edge vertices are already in one set. This means that current
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// edge will create a cycle.
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let cycleFound = false;
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/** @param {GraphEdge} graphEdge */
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graph.getAllEdges().forEach((graphEdge) => {
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if (disjointSet.inSameSet(graphEdge.startVertex, graphEdge.endVertex)) {
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// Cycle found.
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cycleFound = true;
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} else {
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disjointSet.union(graphEdge.startVertex, graphEdge.endVertex);
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}
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});
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return cycleFound;
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}
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@ -4,6 +4,7 @@ export default class Graph {
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*/
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constructor(isDirected = false) {
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this.vertices = {};
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this.edges = {};
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this.isDirected = isDirected;
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}
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@ -39,6 +40,13 @@ export default class Graph {
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return Object.values(this.vertices);
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}
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/**
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* @return {GraphEdge[]}
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*/
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getAllEdges() {
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return Object.values(this.edges);
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}
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/**
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* @param {GraphEdge} edge
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* @returns {Graph}
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@ -60,7 +68,12 @@ export default class Graph {
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endVertex = this.getVertexByKey(edge.endVertex.getKey());
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}
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// @TODO: Check if edge has been already added.
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// Check if edge has been already added.
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if (this.edges[edge.getKey()]) {
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throw new Error('Edge has already been added before');
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} else {
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this.edges[edge.getKey()] = edge;
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}
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// Add edge to the vertices.
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if (this.isDirected) {
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this.endVertex = endVertex;
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this.weight = weight;
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}
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/**
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* @return {string}
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*/
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getKey() {
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const startVertexKey = this.startVertex.getKey();
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const endVertexKey = this.endVertex.getKey();
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return `${startVertexKey}_${endVertexKey}`;
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}
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}
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@ -136,4 +136,42 @@ describe('Graph', () => {
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expect(neighbors[0]).toEqual(vertexB);
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expect(neighbors[1]).toEqual(vertexC);
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});
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it('should throw an error when trying to add edge twice', () => {
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function addSameEdgeTwice() {
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const graph = new Graph(true);
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const vertexA = new GraphVertex('A');
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const vertexB = new GraphVertex('B');
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const edgeAB = new GraphEdge(vertexA, vertexB);
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graph
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.addEdge(edgeAB)
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.addEdge(edgeAB);
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}
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expect(addSameEdgeTwice).toThrow();
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});
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it('should return the list of all added edges', () => {
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const graph = new Graph(true);
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const vertexA = new GraphVertex('A');
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const vertexB = new GraphVertex('B');
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const vertexC = new GraphVertex('C');
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const edgeAB = new GraphEdge(vertexA, vertexB);
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const edgeBC = new GraphEdge(vertexB, vertexC);
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graph
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.addEdge(edgeAB)
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.addEdge(edgeBC);
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const edges = graph.getAllEdges();
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expect(edges.length).toBe(2);
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expect(edges[0]).toEqual(edgeAB);
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expect(edges[1]).toEqual(edgeBC);
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});
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});
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const endVertex = new GraphVertex('B');
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const edge = new GraphEdge(startVertex, endVertex);
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expect(edge.getKey()).toBe('A_B');
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expect(edge.startVertex).toEqual(startVertex);
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expect(edge.endVertex).toEqual(endVertex);
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expect(edge.weight).toEqual(1);
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