Add Pascal's triangle.

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Oleksii Trekhleb 2018-07-07 10:35:37 +03:00
parent 92a90606dc
commit f3189cca43
4 changed files with 92 additions and 7 deletions

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@ -57,16 +57,17 @@ a set of rules that precisely define a sequence of operations.
* `B` [Primality Test](src/algorithms/math/primality-test) (trial division method)
* `B` [Euclidean Algorithm](src/algorithms/math/euclidean-algorithm) - calculate the Greatest Common Divisor (GCD)
* `B` [Least Common Multiple](src/algorithms/math/least-common-multiple) (LCM)
* `A` [Integer Partition](src/algorithms/math/integer-partition)
* `B` [Sieve of Eratosthenes](src/algorithms/math/sieve-of-eratosthenes) - finding all prime numbers up to any given limit
* `B` [Is Power of Two](src/algorithms/math/is-power-of-two) - check if the number is power of two (naive and bitwise algorithms)
* `B` [Pascal's Triangle](src/algorithms/math/pascal-triangle)
* `A` [Integer Partition](src/algorithms/math/integer-partition)
* `A` [Liu Hui π Algorithm](src/algorithms/math/liu-hui) - approximate π calculations based on N-gons
* **Sets**
* `B` [Cartesian Product](src/algorithms/sets/cartesian-product) - product of multiple sets
* `B` [FisherYates Shuffle](src/algorithms/sets/fisher-yates) - random permutation of a finite sequence
* `A` [Power Set](src/algorithms/sets/power-set) - all subsets of a set
* `A` [Permutations](src/algorithms/sets/permutations) (with and without repetitions)
* `A` [Combinations](src/algorithms/sets/combinations) (with and without repetitions)
* `B` [FisherYates Shuffle](src/algorithms/sets/fisher-yates) - random permutation of a finite sequence
* `A` [Longest Common Subsequence](src/algorithms/sets/longest-common-subsequence) (LCS)
* `A` [Longest Increasing Subsequence](src/algorithms/sets/longest-increasing-subsequence)
* `A` [Shortest Common Supersequence](src/algorithms/sets/shortest-common-supersequence) (SCS)
@ -74,8 +75,8 @@ a set of rules that precisely define a sequence of operations.
* `A` [Maximum Subarray](src/algorithms/sets/maximum-subarray) - "Brute Force" and "Dynamic Programming" (Kadane's) versions
* `A` [Combination Sum](src/algorithms/sets/combination-sum) - find all combinations that form specific sum
* **Strings**
* `A` [Levenshtein Distance](src/algorithms/string/levenshtein-distance) - minimum edit distance between two sequences
* `B` [Hamming Distance](src/algorithms/string/hamming-distance) - number of positions at which the symbols are different
* `A` [Levenshtein Distance](src/algorithms/string/levenshtein-distance) - minimum edit distance between two sequences
* `A` [KnuthMorrisPratt Algorithm](src/algorithms/string/knuth-morris-pratt) (KMP Algorithm) - substring search (pattern matching)
* `A` [Z Algorithm](src/algorithms/string/z-algorithm) - substring search (pattern matching)
* `A` [Rabin Karp Algorithm](src/algorithms/string/rabin-karp) - substring search
@ -100,11 +101,11 @@ a set of rules that precisely define a sequence of operations.
* **Graphs**
* `B` [Depth-First Search](src/algorithms/graph/depth-first-search) (DFS)
* `B` [Breadth-First Search](src/algorithms/graph/breadth-first-search) (BFS)
* `B` [Kruskals Algorithm](src/algorithms/graph/kruskal) - finding Minimum Spanning Tree (MST) for weighted undirected graph
* `A` [Dijkstra Algorithm](src/algorithms/graph/dijkstra) - finding shortest path to all graph vertices
* `A` [Bellman-Ford Algorithm](src/algorithms/graph/bellman-ford) - finding shortest path to all graph vertices
* `A` [Detect Cycle](src/algorithms/graph/detect-cycle) - for both directed and undirected graphs (DFS and Disjoint Set based versions)
* `A` [Prims Algorithm](src/algorithms/graph/prim) - finding Minimum Spanning Tree (MST) for weighted undirected graph
* `B` [Kruskals Algorithm](src/algorithms/graph/kruskal) - finding Minimum Spanning Tree (MST) for weighted undirected graph
* `A` [Topological Sorting](src/algorithms/graph/topological-sorting) - DFS method
* `A` [Articulation Points](src/algorithms/graph/articulation-points) - Tarjan's algorithm (DFS based)
* `A` [Bridges](src/algorithms/graph/bridges) - DFS based algorithm
@ -114,9 +115,9 @@ a set of rules that precisely define a sequence of operations.
* `A` [Travelling Salesman Problem](src/algorithms/graph/travelling-salesman) - shortest possible route that visits each city and returns to the origin city
* **Uncategorized**
* `B` [Tower of Hanoi](src/algorithms/uncategorized/hanoi-tower)
* `B` [Square Matrix Rotation](src/algorithms/uncategorized/square-matrix-rotation) - in-place algorithm
* `A` [N-Queens Problem](src/algorithms/uncategorized/n-queens)
* `A` [Knight's Tour](src/algorithms/uncategorized/knight-tour)
* `B` [Square Matrix Rotation](src/algorithms/uncategorized/square-matrix-rotation) - in-place algorithm
### Algorithms by Paradigm
@ -135,13 +136,14 @@ algorithm is an abstraction higher than a computer program.
* **Divide and Conquer** - divide the problem into smaller parts and then solve those parts
* `B` [Binary Search](src/algorithms/search/binary-search)
* `B` [Tower of Hanoi](src/algorithms/uncategorized/hanoi-tower)
* `B` [Pascal's Triangle](src/algorithms/math/pascal-triangle)
* `B` [Euclidean Algorithm](src/algorithms/math/euclidean-algorithm) - calculate the Greatest Common Divisor (GCD)
* `A` [Permutations](src/algorithms/sets/permutations) (with and without repetitions)
* `A` [Combinations](src/algorithms/sets/combinations) (with and without repetitions)
* `B` [Merge Sort](src/algorithms/sorting/merge-sort)
* `B` [Quicksort](src/algorithms/sorting/quick-sort)
* `B` [Tree Depth-First Search](src/algorithms/tree/depth-first-search) (DFS)
* `B` [Graph Depth-First Search](src/algorithms/graph/depth-first-search) (DFS)
* `A` [Permutations](src/algorithms/sets/permutations) (with and without repetitions)
* `A` [Combinations](src/algorithms/sets/combinations) (with and without repetitions)
* **Dynamic Programming** - build up a solution using previously found sub-solutions
* `B` [Fibonacci Number](src/algorithms/math/fibonacci)
* `A` [Levenshtein Distance](src/algorithms/string/levenshtein-distance) - minimum edit distance between two sequences

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@ -0,0 +1,39 @@
# Pascal's Triangle
In mathematics, **Pascal's triangle** is a triangular array of
the binomial coefficients.
The rows of Pascal's triangle are conventionally enumerated
starting with row `n = 0` at the top (the `0th` row). The
entries in each row are numbered from the left beginning
with `k = 0` and are usually staggered relative to the
numbers in the adjacent rows. The triangle may be constructed
in the following manner: In row `0` (the topmost row), there
is a unique nonzero entry `1`. Each entry of each subsequent
row is constructed by adding the number above and to the
left with the number above and to the right, treating blank
entries as `0`. For example, the initial number in the
first (or any other) row is `1` (the sum of `0` and `1`),
whereas the numbers `1` and `3` in the third row are added
to produce the number `4` in the fourth row.
![Pascal's Triangle](https://upload.wikimedia.org/wikipedia/commons/0/0d/PascalTriangleAnimated2.gif)
## Formula
The entry in the `nth` row and `kth` column of Pascal's
triangle is denoted ![Formula](https://wikimedia.org/api/rest_v1/media/math/render/svg/206415d3742167e319b2e52c2ca7563b799abad7).
For example, the unique nonzero entry in the topmost
row is ![Formula example](https://wikimedia.org/api/rest_v1/media/math/render/svg/b7e35f86368d5978b46c07fd6dddca86bd6e635c).
With this notation, the construction of the previous
paragraph may be written as follows:
![Formula](https://wikimedia.org/api/rest_v1/media/math/render/svg/203b128a098e18cbb8cf36d004bd7282b28461bf)
for any non-negative integer `n` and any
integer `k` between `0` and `n`, inclusive.
## References
- [Wikipedia](https://en.wikipedia.org/wiki/Pascal%27s_triangle)

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@ -0,0 +1,14 @@
import pascalTriangleRecursive from '../pascalTriangleRecursive';
describe('pascalTriangleRecursive', () => {
it('should calculate Pascal Triangle coefficients for specific line number', () => {
expect(pascalTriangleRecursive(0)).toEqual([1]);
expect(pascalTriangleRecursive(1)).toEqual([1, 1]);
expect(pascalTriangleRecursive(2)).toEqual([1, 2, 1]);
expect(pascalTriangleRecursive(3)).toEqual([1, 3, 3, 1]);
expect(pascalTriangleRecursive(4)).toEqual([1, 4, 6, 4, 1]);
expect(pascalTriangleRecursive(5)).toEqual([1, 5, 10, 10, 5, 1]);
expect(pascalTriangleRecursive(6)).toEqual([1, 6, 15, 20, 15, 6, 1]);
expect(pascalTriangleRecursive(7)).toEqual([1, 7, 21, 35, 35, 21, 7, 1]);
});
});

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@ -0,0 +1,30 @@
/**
* @param {number} lineNumber
* @return {number[]}
*/
export default function pascalTriangleRecursive(lineNumber) {
if (lineNumber === 0) {
return [1];
}
const currentLineSize = lineNumber + 1;
const previousLineSize = currentLineSize - 1;
// Create container for current line values.
const currentLine = [];
// We'll calculate current line based on previous one.
const previousLine = pascalTriangleRecursive(lineNumber - 1);
// Let's go through all elements of current line except the first and
// last one (since they were and will be filled with 1's) and calculate
// current coefficient based on previous line.
for (let numIndex = 0; numIndex < currentLineSize; numIndex += 1) {
const leftCoefficient = (numIndex - 1) >= 0 ? previousLine[numIndex - 1] : 0;
const rightCoefficient = numIndex < previousLineSize ? previousLine[numIndex] : 0;
currentLine[numIndex] = leftCoefficient + rightCoefficient;
}
return currentLine;
}